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- Old Price: $537
- New Price: $360
- Arnold software is an advanced Monte Carlo ray tracing renderer that helps you work more efficiently.
- Interactivity produces immediate results, leaving more time for iterations.
- The controls and UI are simple and intuitive.
- Arnold GPU allows users to switch seamlessly between CPU and GPU rendering.
- High-performance ray traced subsurface scattering eliminates the need to tune point clouds.
- Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.
- 3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.
- The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.
- Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.
- Arnold supports Catmull-Clark subdivision surfaces.
- Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.
- LPEs give you the power and flexibility to create Arbitrary Output Variables to help meet the needs of production.
- Adaptive sampling gives users another means of tuning images, allowing them to reduce render times without jeopardizing final image quality.
- An advanced Toon shader is part of a non-photorealistic solution provided in combination with the Contour Filter.
- Two denoising solutions in Arnold offer flexibility by letting designers use much lower-quality sampling settings.